Zusammenfassung:
Realistic, virtual 3D world simulations like computer games need authentic, computer-controlled characters. In order for them to be believable, these characters need to be able to navigate correctly in this world. The calculations for this have to be made in real time, additionally we need a solution that uses as little CPU and memory resources as possible. In this thesis, I try to show that the navigation mesh approach solves these problems, and why it is often better suited for this task than other approaches.
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